Block Time
The average time between Bitcoin blocks, targeting 10 minutes. Actual times vary but difficulty adjustments maintain the target.
What is Block Time?
Block time is the interval between consecutive blocks being added to the Bitcoin blockchain. Bitcoin is designed to produce a new block approximately every 10 minutes on average. This target was chosen by Satoshi Nakamoto as a balance between transaction confirmation speed and network security.
Why Block Time Varies
Despite the 10-minute target, individual block times are highly variable. Mining is a probabilistic process -- finding a valid block is like rolling dice. Some blocks are found in seconds, others take over an hour. The 10-minute figure is a statistical average over many blocks.
In any given period, actual block times follow a Poisson distribution. This means:
- About 63% of blocks are found within 10 minutes
- About 37% take longer than 10 minutes
- The most common single-block time is actually close to 0 (very short intervals happen more often than you might expect)
How the 10-Minute Target is Maintained
The difficulty adjustment mechanism ensures block time stays close to the 10-minute target over the long term. Every 2,016 blocks (approximately two weeks), the protocol compares how long those blocks actually took versus the expected 20,160 minutes (2,016 blocks times 10 minutes).
- If blocks were found too fast (less than 20,160 minutes), difficulty increases
- If blocks were found too slowly (more than 20,160 minutes), difficulty decreases
This self-correcting mechanism has kept Bitcoin's average block time remarkably close to 10 minutes throughout its entire history, despite massive changes in total network hashrate.
Block Time and Mining Revenue
Faster-than-average block times benefit miners in the short term because more blocks mean more rewards distributed per hour. When new mining hardware comes online before a difficulty adjustment, block times temporarily decrease, creating a brief period of elevated earnings for all miners. This advantage disappears once the next difficulty adjustment compensates.